The Dan Harmon Story Circle is an eight step framework for structuring a story: You, Need, Go, Search, Find, Take, Return, Change. Dan Harmon, the writer behind Community and Rick and Morty, built it by compressing Joseph Campbell’s seventeen stage Hero’s Journey into a shape simple enough to sketch on a napkin, and it works for a novel, a memoir chapter, a screenplay, or a five minute story you tell at dinner.
In 2016, researchers at the University of Vermont’s Computational Story Lab analyzed the emotional trajectories of more than 1,700 works of fiction and found that nearly all of them collapsed into six recurring emotional shapes, from steady rises to the fall then rise then fall of an Oedipus arc. Harmon’s circle answers a different, more useful question for the writer at the desk: which step comes next while you are still building the thing.
This guide breaks down all eight steps with examples, traces the circle back to Campbell’s original structure, and applies it specifically to a book rather than a script, since that is the version most Story Circle guides, written for screenwriters, leave out.
What Is the Dan Harmon Story Circle?
Dan Harmon built the Story Circle while running the sketch and podcast collective Channel 101, then refined it while writing Community and Rick and Morty, as a working diagram he pinned above his desk to check whether an episode’s structure held together before a table read. The circle compresses Joseph Campbell’s Hero’s Journey, a seventeen stage structure laid out across three acts in The Hero with a Thousand Faces, into eight stages that track a character’s plot and emotional arc in the same motion. Harmon has called it a “story embryo,” a phrase that captures what makes it useful: it is small enough to hold in memory but complete enough to grow an entire manuscript from.
Breaking Down the 8 Steps of the Dan Harmon Story Circle
The eight steps, in order, are: You, Need, Go, Search, Find, Take, Return, Change. Each step marks a specific shift in the protagonist’s relationship to comfort, cost, and change, and skipping one is usually why a draft feels structurally off even when every scene individually works.
1. You
You is the step where the protagonist exists inside a familiar world, before anything has asked them to change. In Harry Potter and the Sorcerer’s Stone, this is Harry’s life in the cupboard under the stairs: mundane, limiting, and stable enough that he has stopped questioning it.
2. Need
Need is the moment a specific desire or absence becomes impossible to ignore, turning a static character into someone who wants something enough to risk the world they know. Luke Skywalker’s need in A New Hope is a specific, nameable wish: to leave Tatooine and matter somewhere larger. This is functionally the same beat most screenwriting guides call the inciting incident, the moment that makes staying in the comfort zone impossible.
3. Go
Go is the point where the protagonist leaves the familiar world and enters unfamiliar territory, sometimes by choice and sometimes because the choice is made for them. Harry boarding the Hogwarts Express is a clean version of this: a literal train crossing from one world into another.
4. Search
Search is the stretch where the protagonist tests the new world, gathering allies, skills, or information while still failing more often than succeeding. Katniss learning to survive the arena in The Hunger Games spends most of this stage making mistakes and staying alive by narrow margins rather than by mastery.
5. Find
Find is the step where the protagonist finally gets what they came for, and discovers it costs more than they expected. Frodo reaching Mount Doom with the ring in The Lord of the Rings is the clearest version of this: the goal and the wound arrive together.
6. Take
Take is where the protagonist pays that cost directly, through a sacrifice, a loss, or a choice they cannot undo. Anna’s sacrifice for Elsa in Frozen is a Take stage built entirely around love instead of combat, which is part of why it reads as earned rather than violent.
7. Return
Return is the protagonist’s trip back to the familiar world, carrying whatever the Search and Find stages cost them. Simba’s return to Pride Rock in The Lion King works because he comes back changed by guilt and readiness rather than by time alone.
8. Change
Change is the proof that the story mattered: the protagonist is measurably different from the person who started it, in a way a reader could point to on a page. Neo fully becoming “The One” in The Matrix is a Change stage stated almost literally, but the same shift can be as quiet as a character finally telling the truth they spent the whole book avoiding.
How the Story Circle Builds on the Hero’s Journey
The Story Circle keeps Campbell’s underlying shape and strips the mythological framing. Campbell’s Ordinary World becomes Harmon’s You. The Call to Adventure becomes Need. The Return with the Elixir becomes Change. Where Campbell’s seventeen stages read like a map of world mythology, Harmon’s eight read like a checklist a writer can hold in memory while drafting a single chapter, which is the entire point of the simplification.
Luke Skywalker’s arc in A New Hope maps cleanly onto both systems at once:
- Ordinary World: Luke’s quiet life on Tatooine
- Call to Adventure: Princess Leia’s message through R2-D2
- Trials and Allies: training with Obi-Wan, fighting the Empire
- Return: destroying the Death Star and stepping into the role of hero
Every stage of Campbell’s journey survives inside Harmon’s circle. Harmon kept the underlying structure and replaced only the mythological vocabulary.
Why the Story Circle Works for Writers
The Story Circle works because every step forces a decision about the protagonist as well as the plot. A writer can move a character through an entire physical journey without changing who they are underneath it, and that is usually the version of a story readers forget within a week. Harmon’s structure makes that harder to do by accident, since Change is one of the eight required stages rather than an optional last beat.
In Frozen, Anna begins inside a familiar, sheltered palace life. Her journey to save Elsa forces a real cost in the Take stage, and by Change she is a different person than the one who opened the story, shaped by what she went through rather than merely a witness to it. That distinction, between a character who experienced a lot and a character who changed because of it, is the difference the Story Circle is built to protect.
How to Use the Story Circle in Your Writing
Start by writing one paragraph about your protagonist’s ordinary life using only details about how they spend an average Tuesday, with no mention of the story’s central conflict. That paragraph is your You stage, and if you cannot write it without smuggling in the plot, you have not found your character’s baseline yet.
From there, define the unfamiliar situation your character enters at Go, whether that is a physical move, a new relationship, or a fear they can no longer avoid confronting. Then plot the Search stage as a series of small failures rather than one clean montage, since readers trust a character’s competence more when they have watched it get built.
Treat the circle as the spine of your outline, not a replacement for one; you still need scene level planning underneath it.
Using the Circle for a Novel or Memoir
Most Story Circle guides are written for screenwriters mapping a twenty-two minute episode or a two hour film. A book gives each stage more room, and that changes how the circle should be used. In a novel, a single stage like Need or Search can expand into an entire chapter cluster instead of one scene of dialogue. In a memoir, the circle works best applied to one formative period of a life rather than the whole thing, since a single year or relationship tends to resolve into a clean Change stage more reliably than an entire life does.
A memoirist writing about leaving a long relationship might set You at the version of themselves who still believed the relationship could be repaired, Need at the specific moment that belief broke, and Change at the first day they made a decision as the person they had become instead of the person they used to be. Mapping a real chapter of your life onto these eight stages before you draft it is often the fastest way to find where the actual story starts, which is rarely where the events themselves began.
Tips for using the Story Circle without flattening your story:
- Use it to check your draft’s structure rather than to force every scene into a mold. If a scene earns its place without matching a stage cleanly, keep the scene.
- Write the Change stage before you write the ending scene. Knowing who your character becomes changes what the final scene needs to show.
- Revisit your favorite books and map them onto the circle. Seeing where an author compressed or stretched a stage teaches more than the framework alone.
The Story Circle’s Staying Power
The Story Circle has lasted because it solves a problem most writers hit before they can name it: a story with strong scenes and no real change underneath them. By making Change a required stage instead of an optional one, Harmon’s structure catches the version of a draft that moves a character through a lot of events without ever letting those events land.
Harmon has said the circle works as well on a life already lived as it does on a story still being drafted. That dual use, structural tool for drafting and framework for making sense of your own history, is part of why it keeps getting rediscovered by new writers instead of fading the way most screenwriting frameworks do.
FAQ: Dan Harmon Story Circle
Q: What is Dan Harmon’s Story Circle?
Dan Harmon’s Story Circle is an eight step story structure framework that moves a protagonist from a familiar world, through a need, a journey, a search, a discovery, a cost, a return, and a lasting change. Harmon built it as a simplified version of Joseph Campbell’s Hero’s Journey, and writers use it to structure novels, screenplays, memoirs, and even a single scene.
Q: What are the 8 steps of the Story Circle?
The eight steps of the Dan Harmon Story Circle are You, Need, Go, Search, Find, Take, Return, and Change, in that order. Each step moves the protagonist through a different stage of leaving comfort, paying a cost, and returning changed, and the circle only works if the final Change stage genuinely alters who the character is.
Q: What is the plot embryo?
The plot embryo is another name Dan Harmon uses for his own Story Circle, describing how a story starts as one small idea and grows into a full narrative the way an embryo grows into a body. It refers to the same eight steps, You, Need, Go, Search, Find, Take, Return, and Change, not a separate method, so the term shows up interchangeably across interviews and writing guides.
Q: How do you start a Story Circle?
You start a Story Circle by defining your protagonist’s familiar world in the You stage, then naming the specific need or desire that will pull them out of it in the Need stage. Everything else in the circle follows from how clearly those first two stages are defined before you begin drafting scenes.
Q: Can you use the Story Circle for a novel or memoir?
Yes, the Story Circle works for a novel or memoir as well as a screenplay, though a book gives each stage more room to develop across several chapters instead of a single scene. In a memoir, it works best applied to one formative period of a life, since a single year or relationship tends to resolve into a clean Change stage more reliably than an entire life does.
Q: What is the difference between the Story Circle and the three act structure?
The Story Circle centers the protagonist’s internal transformation, while the three act structure centers plot mechanics like setup, confrontation, and resolution. It sits alongside other shape based tools like Freytag’s Pyramid, which maps a similar rise and fall but without Harmon’s requirement that the protagonist end up changed. A story can hit every three act beat and still leave its protagonist unchanged, which is the gap the Story Circle’s required Change stage is built to close.
Q: What are the 12 steps of the hero’s journey?
The 12 steps of the hero’s journey come from Christopher Vogler’s book The Writer’s Journey, which condensed Joseph Campbell’s original 17 stages into a 12 stage version built for screenwriters. Dan Harmon’s Story Circle takes a similar approach from the opposite direction, compressing that same source material even further into eight steps organized around one repeating loop instead of Vogler’s linear path.
Q: Is there a printable Dan Harmon Story Circle template?
There is no official printable template from Dan Harmon himself, but you can sketch one in under a minute. Draw a circle, divide it into eight equal wedges, and label them clockwise with You, Need, Go, Search, Find, Take, Return, and Change, then fill in one line of your story under each wedge before you start drafting scenes.